Chance here, with another long overdue edition of BMD’s tech blog series “Behind the Lens!” Recently I’ve been getting emails from clients asking questions that are either answered on the cue sheet or deliberately have no answer. We’re going to clear that up today as we go over all the different aspects of the cue sheet that is sent with every order so you can make the most of the information you have available!
The “cue” section of the cue sheet is meant to represent at what point in the script a specific action is supposed to take place. The main point here is that this is simply BMD’s interpretation of the script, and is in no way meant to be followed like scripture. If you have a better moment in the show you would like an action to take place, use it! That is why we give you the content in cueable form. It’s your show, so make all the decisions yourself if you’d like, we merely offer suggestions if you are lost.
This is a description of what happens in the associated video file. It is not all-encompassing, as there are times where multiple animations happen within one video file. However, it does give you a view of what will happen at a glance, which is ultimately just in place to make the cue sheet easier to read when not watching the video files.
This is the actual name of the file that is associated with the information within the row. All of our files are sequentially ordered, but if you are looking for a specific file this is the column you want to look through.
This is the length (in seconds) of each video file. This is mainly important when you have a sequence that is timed very strictly, or if you are looking to fine tune a file by editing the beginning and end of it. This can also be very helpful when working with the ImageCue, as the lengths will help you set appropriate follow times.
Fairly self-explanatory. This is the major setting that the following files are going to cover. Sometimes there are multiple setting within a scene, but it is more common to be separated by scene.
We give you the page number where the cue specifically takes place, assuming we are using the same version of the script. The type just shows which projection cue it is (i.e. Projection Cue 1, 2, 3, etc.) Whole numbers are when you will need to press “GO” (1, 2, 3…) whereas decimal numbers (when applicable) are designed to follow the whole numbers. For example, Projection Cue 1 should lead in to 1.1, not requiring an extra “GO” press when programmed properly.
Hopefully this gives some insight on how to get the most out of the provided cue sheet! Always make sure to check the “Getting Started Guide” for a link to download the cue sheet, but if you cannot find it simply send an email to email@example.com and we will be more than happy to get one in your hands.
I’ll be back very soon with another blog, but until then, thanks for working with BMD!
CHANCE CROFT, Support Technician
Chance is from Visalia, California and grew up performing in theatre. He attended California State University, Fullerton, where he studied theatre, focusing on theatre technology and education. If he wasn’t BMD’s awesome Support Technician, he’d likely be a voiceover artist (he has a very deep voice). He enjoys video games and finding new restaurants in town. Chance lives in Fresno, California with his girlfriend Sam, his two cats and his dog Lady. His favorite musical is Seussical.